Or if they don't have one, place the files into steamapps/common/Team Fortress 2/tf/custom folder. It draws both the hitbox with normal ping, and the one with like 1000 ping. cl_interp 0. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. I set my cl_cmdrate 0 and in pubs or community servers (like Uncletopia EU) I get 1-20 ping But i'm not sure if it is a good thing or bad thing, Can someone enlighten me with this? edit : here's my autoexec, at least what's related about this cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 0There is a small problem in TF2 and maybe other games. As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). You are just salty cause you can't play under cl_interp 5 :)A moderate, consistent framerate is much more. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. Cl_interp is still governed by cl_interp_ratio, which you should set to. 6"/360. cfg file can help increase the likelihood of hitting a fast-moving enemy. You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds. . Just put snapshots_lan in your custom. The weird thing is that Ive played on this server pretty commonly only for it to now let me play for 6 seconds and it spits me out with the reason of the cl_interp being high. 0152 hitscan = . 0303 (for hitscan classes) cl_interp . posted about 10 years ago. 03125. 050 **Step 3: Create your autoexec file. 1" (Default 0. Beginners will have a difficult time using it. By adjusting the value of cl_interp_ratio, we can. Common values are 0 (minimum, gets set to what minimal value server allows), 0. #3. Community News tf2pickup. • 9 mo. 1" (Default 0. scout, sniper, heavy ect) put cl_interp 0. You can always grab a network config that lines up with your general internet preformance. cl_interp 0 //interpolation in ms. 5 is too inconsistent. Team Fortress 2 folder should be opened automatically. ago. "r_drawviewmodel": Enables or disables the player's weapon model. If you wish to have a better experience, use these instead: cl_interp 0 cl_interp_ratio 2 rate 80000 // test your internet speed to find a better rate yourself cl_updaterate 66 cl_cmdrate. 5). Originally posted by BezaoBuilder: Originally posted by BALLS!!!1: Interp absue is trying to emulate backtrack (a feature in many cheats) but sucks at doing so. 2. He could be talking about a cl_interp for better connection and not laggier. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. 0303. alias net_soft "cl_interp 0. usually I use hitscan which is cl_interp . tf2-settings. 0152 cl_interp_ratio 2 low interp so projectiles dont look weird but 2 ratio so hitscan should always reg. This allows for smoother gameplay without stuttering when packets are lost). Team Fortress 2 (TF2) is a popular first-person shooter game. 0. Example: Type "r_drawviewmodel 0" in the console to disable the weapon model. . There is a small problem in TF2 and maybe other games. if youve already done this and somethings wrong, it might just be something as simple as high ping. Click Low (it was previously on safe) Scroll down and download THE CUSTOMISATION FILES. Z_Overlord. Copy config. [deleted] • 6 yr. Changing the default fov from fov_desired 75 to fov_desired "90". All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. First of all you need a powerful network connection, if yes then do type these in console everytime you launch TF2: cl_interp 0. cl_updaterate 66. Exmaple. And what do you think about this: ONLINE default interp (0. If I play with a high cl_interp value (let's say cl_interp 0. So 'cl_interp . ago. My recommended Interp settings: cl_interp 0. cl_lagcompensation 1. . 03125, not 1. Esto almacena dos actualizaciones y ayuda a los clientes que pueden perder regularmente más de un paquete. Store: offers:vorobey. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. 2, etc]Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. . At 66 ticks (controlled by update/cmdrates) the server updates the client 66 times per second. It’s developed and published by Valve Corporation. cl_smooth 1 while watching TF2 STVs and . I also have a separate cfg file for other internet settings, like cl_dmrate and rate. 045 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. cl_cmdrate 67. // choice, try both and see which is better for you. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. cl_interp_ratio 1. cl_interp settings Created 11th May 2012 @ 01:32. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. cl_interp 0. You can check your final lerp with net_graph 1. cfg cl_crosshair_file "". Discussions Rules and GuidelinesWow, probably the best collective interp info I've seen so far. The other which is 15. // than mere display, and affect the way the game feels well past your. 033; cl_interp_ratio 2 This (combined with some other sneaky tweaks you can read about there) really makes my life in TF2 more enjoyable. 031 and ratio 2) OFFLINE cl_interp 0 cl_interp_ratio 1. Reply. cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. By adjusting the value of cl_interp_ratio, we can. 035 seconds is 35ms). Works fine for me, for both hitscan and projectile weapons. 1/ 128 = 0. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. . I said to them that this was a case of cl_interp abuse. I’ve seen some people use . GitHub Gist: instantly share code, notes, and snippets. See Scripting. 01 for lerp 20 type cl_interp 0. cl_interp_ratio 3 (or even 4) for heavy packet loss. 0227272;cl_interp_ratio 1. cfg, as to what values you should place them at I would recommend doing some research on what values are best suited for your connection as what works for someone might not work for you. dem files. 5 is too inconsistent. 0152,使用枪械类兵种的最佳参数为:0. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. No long-term contract. if its still bad then. #2. After nine years in…If you’re not getting prediction errors, cl_smooth does absolutely nothing. Cl_interp only allows you to simulate lags found on non-local servers (servers hosted outside your preferred region) on training or test servers. That way you won't have to test every setting for a long. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. Only cl_interp 0 was removed. cl_interp_ratio works based of what cl_updaterate is and determine the interp as: interp (in seconds) = cl_interp_ratio / cl_updaterate . IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. 0152 second buffer, so if your ping goes out of control, it doesn't. #3. 0000000001 #4. 2. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Change the extension to . The default interpolation delay is 0. A common. They'll end up updating the network settings limiting them to the best possible interp so they'll have to play spy. GitHub Gist: instantly share code, notes, and snippets. set to zero so youll use the ratio interp which is easier to use. This is because high interp makes it just as difficult for the spy to stab you as it is for you to hit/track their laggy ass. 2016-10-22 06:52. cl_smooth 1 while watching TF2 STVs and . Also on LAN of course. 015625 (16~ ms) on 128 tick and 0. These are the values I most commonly use: cl_interp 0. 5, 2. . in my class cfgs depending on the class and weapons they use. 0:00 / 4:14 Is Cl_interp 5 actually viable? | TF2 ErebusX 367 subscribers Subscribe 13K views 1 year ago I decided to visit Brazil and play TF2. which would contain: xhair. 01 cl_updaterate 66 rate 60000 If you're connection is bad you have to remove the "//" from Bad Connection 2. 0303. I investigated a little more and realized his ping was around 900 and he was teleporting around a lot. 0227272;cl_interp_ratio 1. A moderate, consistent framerate is much more. 033 into that respective class' cfg folder. TF2's default rate is 80000, but there's a common misconception that it should be set to 60000 or something. 034 cl_interp 0. [deleted] • 6 yr. So since i put some of b4nny's configs in mine, my tf2 has been acting wierd, including laggy sentries. cl_smooth 0 while playing TF2. cl_interp_ratio 1. // choice, try both and see which is better for you. Good luck. 007) Just keep a little extra margin, so with 7 set it to 10. . type. Once cl_smooth 1 is set, the STV or . 01 cl_updaterate 66 rate 60000 If you're connection is bad you have to remove the "//" from Bad Connection 2. 0303 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 cl_smooth 0 cl_smoothtime 0. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. a lower interp will make. your network cvars here are fine and the worst you should experience is a delay in your actions. 0152) and 2 (equal to cl_interp 0. "I'm terrible at Market Gardening (I don't really care about it) but it's very clear how broken "cl_interp 0. ago. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66. I know it's akchyually cl_inter 0. changing your interp to a high number only makes you worse at spy. The first number is the value of cl_interp. So with cl_interp 0 and cl_interp_ratio 2 you would have 0. #2. for example you can make a cfg file called xhair. krakow. From mastercoms TF2 config; cl_interp 0. По этому она подождет еще два тика. Open tf2 and check if 15. 0152 Maximum updaterate/cmdrate are 66 because server’s tickrate is locked to 66 in TF2. Fantastic_Second_870 • 2 yr. this is just you Reply. I wrote them into the launch options like this: -fov_desired 90; -viewmodel_fov 70; -tf_use_min_viewmodels 1; -cl_interp 0. 1. cl_interp_ratio 2 means that the client delays two updates. Team Fortress 2. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66. e. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. 05 This config will help with. 015? Is it because that this is impossible, or is it due to exploits?cl_cmdrate 66 // get from server at this many times per second: cl_updaterate 66 // reduce delay between entity interpolation to minimum, // set to 2 for some room for error: cl_interp_ratio 1 // adjust delay between interpolating entities, set to 0 to use interp ratio: cl_interp 0 // smooth out entities to their new position after a. All gists Back to GitHub Sign in Sign up. Mastercomfig is a custom created config that handles graphics and networking settings to make your game run as smoothly as possible. Community News tf2pickup. 5 // Use an interp timing that accounts for occasional snapshot interval drops. TF2 has extrapolation disabled. cl_interp settings Created 11th May 2012 @ 01:32. they're only still laggy/low fps if you don't use the default cl_interp (0. // misconception is that if any more frames are generated than your monitor can. play a bit. cl_interp 0. When set to 0, the optimization is run; only the set of entities that need interpolation are considered. cl_interp 0. 0303 (for hitscan classes). 033. It draws both the hitbox with normal ping, and the one with like 1000 ping. Forums » TF2 Customisation & Support » cl_interp settings. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. cl_interp_ratio and cl_interp have no interaction beyond that. For example, cl_interp 0. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. Just put snapshots_lan in your custom. 1. cl_interp_ratio 1. default cl_interp = . but after a while you get used to it. Try saving these values in your config. 0325. Under launch options, type in "-console". Step 3: Rename the file, delete the . From what i understand, you shouldnt be using cl_interp_ratio and cl_interp at the same time. 2014-06-22 01:59. Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). cl_interp_ratio 1. Simply create a new text file and name it to. Paste these inside autoexec. If you have higher ping or loss change to cl_interp_ratio 2, more interpolation. interpolation period = max( cl_interp, cl_interp_ratio / cl_updaterate ) You have cl_interp set to 0 so it is using the other side of the function. A target's playermodel will be ahead of the hitboxes if the target is taunting. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. TF. I decided to visit Brazil and play TF2. #3. Masterconfig It is good to fix the lag but. • 4 yr. You end up having a. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. cl_interp 0. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of. You may see a small FPS gainI think there is a minimum to cl_interp such that when you enter 0, it defaults to a nonzero number. 小老板你很有品位嘛!. #26. 6 Frags – +. 06), but any lower and the commons will be more and more choppy the lower you go. Apparently an experienced sniper told me. I have been looking for different configurations of interp, thanks to some members of the community and I have been able to configure different configurations, some have their pros and cons. people playing Valve's Comp. cl_cmdrate 67. . 07-18-2020 , 18:27 [TF2] Fix cl_interp exploit. Apologies for the weird glitches, obs really doesn't like recording tf2 directly for some reason, will have to fix later. However, when using net_graph 3 to see your net LERP, (like in CS Source) the graph doesn't change when you change your cl_interp, only cl_interp_ratio is when the value changes. 1 or higher. However, when I try and check the settings ingame through the console it says. My recommended Interp settings: cl_interp 0. 1) the skeletons and other bosses are 60 fps for me and most others. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. You most likely also set cl_interp_ratio to 1, so that the equation is 1/20=. scout, sniper, heavy ect) put cl_interp 0. 01 cl_updaterate 66 rate 60000. Some people seem to like to use lower values for all classes while others say something like. cl_updaterate 60 // interp is the delay between packets // using interp ratio is more accurate than setting it manually, // so set it to 0 to make this happen: cl_interp 0 // There's 106 packets per second // And packets could be a max possible size of 1288 bytes: rate 136528 // still enable splitpackets: net_splitpacket_max rate 136528. Optimized setting for one client may not work for other clients Do not just use settings from other clients without verifing them for your system. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. ago. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. 1. Thanks for the reply. I've seen people saying that projectile classes should use cl_interp 0. 0152 seconds (after rounding). 045 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 033, for this I did 500. THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. ago. 0. 3 ~ ms. I was hoping that someone could help figure out what could be. how it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default. cl_cmdrate 40 cl_interp 0 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. Toggle navigation CFG. 0. Id_Hyren 12 years ago #7. TF2 has extrapolation disabled. cfg, paste it in the same place, rename the copy to autoexec. Take a look at the. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. // desirable than a variable but sometimes high framerate. cl. dem files. some people use variants like cl_interp 0. 0. On Windows, this'll look like: Step 1: Right-click on the background of the folder. 1. You have to open console and put in "cl_interp <number>" into console. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. This is wrong -- frames are used for much more. I just use interp 0 for all my classes. Additional context my internet is so bad my game extrapolates even with 45 ms lerp. 020 = 0. I know it's akchyually cl_inter 0. 100 (or 100ms). Why is it that you are always told in videos that talk about TF2's interp to set it to 0. The cl_updaterate, cl_interp_ratio, and cl_interp ConVars control interpolation (and lag compensation) in the following relationship. My recommended settings (assuming you have a good. For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. tf2 will still be alive by 2025. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1. What also resets is the cl_mute_all_comms command, constantly being reset to 1 and making me really fucking confused as to why I can't see my own. tf2-settings. Some of us play in Australia. 2. they're only still laggy/low fps if you don't use the default cl_interp (0. and see if anything changes. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). 033 for hitscan. e. Team Fortress 2. 1 seconds, which derives from the default cl_updaterate 20. . Dewa Nov 2,. 0227272;cl_interp_ratio 1. 0152 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 1 is the default in tf2 combined with cl_interp ratio 2, I use this rarely if it's too much and results in you shooting. And if u are using some config archive or mastercomfig, u will have to delete them. cl_interp 0. I find that a good all around interp is 30-33. I don. You can not get away with this in TF2. 2020-12-16 05:02. 1,126. So you have an antivirus to protect your files and games. org launches tf2pickup. Firing through small holes in walls minimizes the space enemies can shoot back through. // This is hitscan cl_interp 0. Setting plain interp to 0 will use the lowest value based on your rate settings. Go to C:Program Files (x86)Steamsteamapps<YOUR NAME> eam fortress 2 fcfg and open your autoexec. Most spies using this that are actually doing well are actually using lmaobox. #3. default cl_interp_ratio = 2. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . 015625 >>> 1/128 = 0. cl_interp "0" // Interpolate x seconds from game (0. This ConVar controls some code optimizations for running client-side prediction. When set to a nonzero value, the old behavior is run, where every networked entity is. But it's slow and you can hit airshots kind of late. 1); this way, even if one snapshot is lost, there are always two valid snapshots to interpolate between. cl_interp 0. After you start the game open the console and type cl_interp then hit enter and make sure it gives you back the the value 0. I realized that the other one is better for both projectile and hitscan, the ratio 2. You can't change it, it always resets to 1 after you join a server. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. As long as you're overriding individual settings, you'll be good. Community News tf2pickup. 000000 max. cl_updaterate 66 cl_cmdrate 66 cl_interp 0. This means setting cl_interp 0. Typically my frames drop and my lerp goes into yellow or flashing yellow each time I checked it in game. TF2 Fake Lag in Pubs? Recently, I was playing on a Degroot Keep server and I came across a spy with over 60 pts. posted about 4 years ago. // This is hitscan cl_interp 0. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. 05; cl_interp_ratio 2 Other cases or if something's wrong: cl_interp 0. ago. 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . notmartin777 •. 2 is great for airshots and projectiles but sucks at hitscan. Secondly, yellow lerp means packet loss which is why your game feels jittery. Tried without the - and I dont know what am I doing wrong. Important note #2: If you are using crosshair1, note that the . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This video shows what someone who's.